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Mass Effect 3 : ウィキペディア英語版
Mass Effect 3

| genre = Action role-playing, third-person shooter
| modes = Single-player, multiplayer
}}
''Mass Effect 3'' is a 2012 science fiction action role-playing third person shooter video game developed by BioWare and published by Electronic Arts for Microsoft Windows, Xbox 360, PlayStation 3, and Wii U. Officially announced on December 11, 2010, the game was released March 6, 2012〔(【引用サイトリンク】title=BioWare Announces Mass Effect 3 Release Dates For Europe And US - NowGamer )〕 and marks the final chapter in the original ''Mass Effect'' trilogy of video games, completing the story of Commander Shepard.〔(【引用サイトリンク】url=http://whatculture.com/gaming/mass-effect-3-commander-shepard-last-stand.php )〕 A Wii U version was announced during Nintendo's conference at E3 2012. The Wii U port was developed by Australian developer Straight Right, and was released as a Wii U launch game under the title ''Mass Effect 3: Special Edition''.
The combat system in ''Mass Effect 3'' was changed and refined from previous titles. In particular, the cover system was improved, additional options for traversing the battlefield and scoring instant melee kills were added, more conventional grenades are available, and improved artificial intelligence was introduced. A four player multiplayer co-op mode is also available. Gameplay in ''Mass Effect 3'' is influenced by decisions made in ''Mass Effect'' and ''Mass Effect 2'', for players who have completed those games.
Like its predecessors, ''Mass Effect 3'' was released to commercial success and critical acclaim. However, the game's endings were criticized by many players, prompting the release of a free extended cut DLC (downloadable content) which elaborated on the consequences of the ending chosen and the choices made by the player throughout the series, as well as attempting to fill in several perceived plot holes. It was nominated for five awards at the 2012 Spike Video Game Awards and it won Best RPG of 2012.
==Gameplay==
Certain aspects of gameplay in ''Mass Effect 3'' are impacted by choices made in previous games. When starting a new game, players with saved files from ''Mass Effect'' and ''Mass Effect 2'' are given the option of importing them into ''Mass Effect 3'' to reflect these choices. If a saved file is imported, over 1000 variables are pulled to help shape how the final chapter is experienced. If no saved files are available, there is an origin-story comic (similar to that in ''Mass Effect 2'') to help new players make quick decisions.〔(【引用サイトリンク】url=http://kotaku.com/5834975/no-origin+story-comic-for-new-players-in-mass-effect-3 )〕 Imported characters' appearance and class are changeable, with more features and hair-styles included in the character creator than in ''Mass Effect 2''.〔(【引用サイトリンク】url=http://www.nowgamer.com/news/1025250/mass_effect_3_new_details_on_characters_classes_story_and_more.html )〕 Commander Shepard always starts the game with some powers.〔 Upon finishing the game, a New Game+ option allows players to continue playing after the main story ends, starting again with their finished Shepard to collect items they missed the first time around.〔 The game has 82 minutes of cut-scenes.〔(【引用サイトリンク】url=http://thegamingliberty.com/index.php/2012/01/03/mass-effect-3-rated-15-by-bbfc-contains-82-minutes-of-cut-scenes/ )
''Mass Effect 3'' has three pre-set campaign modes: Action Mode, Story Mode, and RPG Mode. In Action Mode, conversations have automatic replies and a normal combat difficulty. In Story Mode, conversations have manual replies and a minimal combat difficulty. In RPG Mode, which is reflective of the typical ''Mass Effect'' experience, conversations have manual replies and a normal combat difficulty. Overall, the RPG elements in the game have been improved over those in ''Mass Effect 2'', with a more detailed leveling up system and increased weapon customization.〔(【引用サイトリンク】title=The Escapist : News : BioWare: Mass Effect 3 Is the Best Game We've Ever Made )〕 To level up characters, players have skills that start along a single path but eventually splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities.〔(【引用サイトリンク】title=Comic-Con 2011: Mass Effect 3 Hands-On Preview - Biotics and Branching Upgrades - Xbox 360 News at GameSpot )〕 Players can also customize their weapons with different scopes, mods, barrels, and ammo types. There are 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect. For Kinect users, players have the option to speak their choices instead of selecting them with a controller.
The number of characters available as permanent squad mates in ''Mass Effect 3'' is smaller than in ''Mass Effect 2'' for the purposes of deeper relationships and more interesting interplay, including same-sex relationship options for both male and female Shepards. If players achieved a love interest in both ''Mass Effect'' and ''Mass Effect 2'', then both vie for Shepard's attention in ''Mass Effect 3''.〔(【引用サイトリンク】title=E3 2011: Mass Effect 3 -- The Galaxy's Fate is in Your Hands )〕 This "love triangle" is resolved by the end of the game.
Throughout ''Mass Effect 3'', players must increase their Effective Military Strength (EMS) to prepare for the game's final mission. EMS is calculated by multiplying Total Military Strength (TMS) with Readiness Rating. TMS is a measure of War Assets, which includes accomplishments from ''Mass Effect'' and ''Mass Effect 2'' as well as items acquired in ''Mass Effect 3''. These items can be acquired in various ways, including casual conversations and planet scanning. Planet scanning has been greatly simplified from ''Mass Effect 2'' and no longer includes the scanning of every planet individually. Other mini-games from ''Mass Effect 2'', including bypassing and hacking, have been eliminated.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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